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1000字范文 > Pygame小游戏:“长沙版”大富翁开局了 敢不敢约?(附多份游戏源码)

Pygame小游戏:“长沙版”大富翁开局了 敢不敢约?(附多份游戏源码)

时间:2019-12-06 22:59:54

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Pygame小游戏:“长沙版”大富翁开局了 敢不敢约?(附多份游戏源码)

导语

说到童年爱玩的电脑游戏,你会想到什么?

最国民的莫过于金山打字通,接着是扫雷、红心大战,而红极一时的单机游戏当属《大富翁》。

嘻嘻 打字游戏——扫雷这是之前都已经给大家写过的游戏啦~SO 剩下《大富翁》游戏。

今天来给大家大显身手一波——👇

作为一款经典的强手棋类游戏,“大富翁”系列在长达十几年的时间内长盛不衰,从2代开始走红,3

代成为了大哥大,4代创造了回合制游戏的颠峰,5代开启了网络联机对战……至今,华语大富翁类

游戏怕是没几个能超越大富翁系列的高光时刻了。

而掷骰子、开宝箱、跳格,成了大多数80、90后的童年记忆,几个好友挤在一起,等着自己扔骰

子买地建房,孙小美、阿土伯、金贝贝、沙隆巴斯、钱夫人、莎拉公主……这些可爱的游戏人物,

陪着我们度过了一个又一个愉快的时光。好啦,废话说的有点儿多撒,一时刻刹不住脚了。

来来来 我们正式开始吧!✨

正文

一、大

嘿嘿!元宵啦,有没有小伙伴儿来长沙浪一浪吖?

今天这款《大富翁》小游戏是基于长沙著名景点所作的撒、可以看到,地图上镶嵌进了 8 个长沙的

标志性地点,按 照从上往下、从左往右的顺序依次为西站、世界之窗、五一广场、橘子洲、植物

园、博物馆、岳麓书院、岳麓山。当玩家到达这些 地点时,便会触发相应的特殊事件。

二、特殊事件

1)触发的特殊事件如下:

西站:玩家经过西站时会停留休息一天,即一 回合不能掷骰子,作为回报,该玩家 GPA 上升 0.2。

世界之窗:玩家经过世界之窗时会玩儿一天,即一回合不能 掷骰子。

五一广场:玩家经过五一广场时会体验一次帮忙充场跑跑业务, 金钱增加 500,GPA 下降 1.0。

橘子洲:玩家经过 橘子洲时会口渴买茶颜跟吃的,金 钱减少 100。

植物园:玩家经过植物园时会买票观看演出,金钱减 少 200。

博物馆:玩家经过博物馆时突然记起来在世界之窗掉东西, 即直接传送到世界之窗,且一个回合

不能掷骰子。

岳麓山:玩家经过岳麓山时会看到最美风景,身、心收到鼓舞,GPA 上升 0.3。

2)游戏规则:

作为一款大富翁游戏,“长沙之旅”保留了传统大富翁游 戏的机制,即通过买地建房赚取金钱,某玩

家金钱耗尽即宣 布破产,游戏结束。

在此基础上,为了更多地体现出多种元 素,游戏中每个角色的实力除了财产之外,还有另一个衡

量 标准——GPA。当某位玩家的 GPA 达到 4.0 时,游戏结束, 该玩家获胜;GPA 达到 1.0 时,

游戏结束,该玩家失败。本游戏可以支持 2~4 人的玩法,为玩家准备的 4 位可爱 的游戏角色哦!

三、代码演示

1)环境素材

2)运行环境

环境安装 本文用到的运行环境:Python3.7、Pycharm社区版、Pygame游戏模块部分自带模块直 接导入

不需要安装。(如果需要安装包软件、激活码或者遇到问题的话可以私信我哈!)

模块安装:pip install -i /simple/ +模块名

3)主程序

import pygameimport sysimport timefrom draw import Button, draw_text, draw_mapstatus, draw_playerfrom game import *from player import Playerpygame.init()screen_size = (1080, 680) # 第一个是宽度,第二个是高度role_size = (60, 60)screen = pygame.display.set_mode(screen_size)pygame.display.set_caption("大富翁——长沙之旅")map_screen = pygame.image.load('image/地图.bmp')stop_picture = pygame.image.load('image/禁止.jpg')stop_picture = pygame.transform.scale(stop_picture, (20, 20))lose_sound = pygame.mixer.Sound('sound/失败.wav') # 载入音效win_sound = pygame.mixer.Sound('sound/胜利.wav')up_sound = pygame.mixer.Sound('sound/升级.wav')click_sound = pygame.mixer.Sound('sound/按键.wav')chances_sound = pygame.mixer.Sound('sound/事件.wav')picture_dice = []for i in range(6):picture_dice.append(pygame.image.load('image/dice/%d.jpg'%(i+1)))map_screen = pygame.transform.scale(map_screen, screen_size)screen.blit(map_screen, (0, 0))play_button = Button(screen, '开始游戏') # 绘制开始游戏按钮play_button.draw_button()status = 0 # 控制游戏进程 0:游戏未开始 1:选择游戏人数 2:掷骰子 3:玩家行走 4:触发事件 5:买地建房 6:游戏结束cur_player = 0 # 当前玩家dice_answer = 1 # 掷骰子结果player = []role = []local_init = [0, 20, 12, 32] # 四位玩家最初的位置map_status = []for i in range(8):map_status.append(Map(i)) # 存储地产信息,包括所有者、价值、租金等while True:if status == 0: # 游戏未开始for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.MOUSEBUTTONDOWN:(mouse_x, mouse_y) = event.pos#print(mouse_x, mouse_y)if click_button(mouse_x, mouse_y, 0):click_sound.play()num_player_button = Button(screen, '请输入游戏人数(2~4)')num_player_button.draw_button()draw_text(screen, (540, 440), '操作指南:按↑掷骰子、购买地产',50, 'STXINGKA.TTF', pygame.Color('gold'))status = 1pygame.display.update()elif status == 1: # 选择游戏人数for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:if 258 <= event.key <= 260 or 50 <= event.key <= 52: #载入相应数量的角色click_sound.play()role.append(pygame.image.load('image/role/小e.jpg'))role.append(pygame.image.load('image/role/皮卡丘.jpg'))if event.key == 259 or event.key == 51:role.append(pygame.image.load('image/role/可达鸭.jpg'))elif event.key == 260 or event.key == 52:role.append(pygame.image.load('image/role/可达鸭.jpg'))role.append(pygame.image.load('image/role/小黄鸡.jpg'))screen.blit(map_screen, (0, 0))for i in range(len(role)): #初始化游戏玩家role[i] = pygame.transform.scale(role[i], role_size)player.append(Player(i))player[i].local = local_init[i]draw_player(screen, player, role, stop_picture)status = 2elif status == 2: #掷骰子for i in range(6): # 绘制骰子动画screen.blit(picture_dice[i], (500, 400))pygame.display.update()for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:if event.key == 273:dice_answer = get_dice()status = 3pygame.display.update()elif status == 3: #玩家行走for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()for i in range(dice_answer):screen.blit(map_screen, (0, 0))screen.blit(picture_dice[dice_answer - 1], (500, 400))player[cur_player].local = (player[cur_player].local + 1) % 40draw_mapstatus(screen, player, map_status)draw_player(screen, player, role, stop_picture)click_sound.play()pygame.display.update()time.sleep(0.5)if Special(player[cur_player].local): #判断是否触发特殊事件status = 4else: # 普通地段,判断需要买地或交租金local = player[cur_player].localif map_status[local2order(local)].owner == -1:chances_sound.play()draw_text(screen, (800, 340), '是否买下这块地?(¥%d)' % map_status[local2order(local)].value1, 30,'STXINGKA.TTF', pygame.Color('grey'))status = 5elif map_status[local2order(local)].owner == cur_player and map_status[local2order(local)].level == 1:chances_sound.play()draw_text(screen, (800, 340), '是否要加盖建筑?(¥%d)' % map_status[local2order(local)].value2, 30,'STXINGKA.TTF', pygame.Color('grey'))status = 5elif map_status[local2order(local)].owner == cur_player and map_status[local2order(local)].level == 2:cur_player = (cur_player + 1) % len(player) # 下一个玩家掷骰子while player[cur_player].stop == 1:player[cur_player].stop = 0cur_player = (cur_player + 1) % len(player)status = 2else:if map_status[local2order(local)].level == 1:player[cur_player].money -= map_status[local2order(local)].rent1player[map_status[local2order(local)].owner].money += map_status[local2order(local)].rent1screen.blit(map_screen, (0, 0))screen.blit(picture_dice[dice_answer - 1], (500, 400))draw_mapstatus(screen, player, map_status)draw_player(screen, player, role, stop_picture)draw_text(screen, (800, 340), '支付租金(¥%d)' % map_status[local2order(local)].rent1, 30,'STXINGKA.TTF', pygame.Color('grey'))chances_sound.play()elif map_status[local2order(local)].level == 2:player[cur_player].money -= map_status[local2order(local)].rent2player[map_status[local2order(local)].owner].money += map_status[local2order(local)].rent2screen.blit(map_screen, (0, 0))screen.blit(picture_dice[dice_answer - 1], (500, 400))draw_mapstatus(screen, player, map_status)draw_player(screen, player, role, stop_picture)draw_text(screen, (800, 340), '支付租金(¥%d)' % map_status[local2order(local)].rent2, 30,'STXINGKA.TTF', pygame.Color('grey'))chances_sound.play()cur_player = (cur_player + 1) % len(player) # 下一个玩家掷骰子while player[cur_player].stop == 1:player[cur_player].stop = 0cur_player = (cur_player + 1) % len(player)if not game_over(player) == 0:if game_over(player) > 0:win_sound.play()else:lose_sound.play()status = 6else:status = 2pygame.display.update()elif status == 4: #触发特殊事件if player[cur_player].local == 5: #C楼player[cur_player].money -= 100screen.blit(map_screen, (0, 0))screen.blit(picture_dice[dice_answer - 1], (500, 400))draw_mapstatus(screen, player, map_status)draw_player(screen, player, role, stop_picture)draw_text(screen, (800, 340), '去橘子洲购物,金钱-100', 30, 'STXINGKA.TTF', pygame.Color('grey'))chances_sound.play()elif player[cur_player].local == 11: #紫操player[cur_player].money += 100if full_somewhere(35, player):player[cur_player].gpa += 0.2screen.blit(map_screen, (0, 0))screen.blit(picture_dice[dice_answer - 1], (500, 400))draw_mapstatus(screen, player, map_status)draw_player(screen, player, role, stop_picture)draw_text(screen, (800, 340), '西站,绩点+0.2', 30, 'STXINGKA.TTF', pygame.Color('grey'))chances_sound.play()else:player[cur_player].local = 35player[cur_player].stop = 1screen.blit(map_screen, (0, 0))screen.blit(picture_dice[dice_answer - 1], (500, 400))draw_mapstatus(screen, player, map_status)draw_player(screen, player, role, stop_picture)draw_text(screen, (800, 340), '博物馆', 30, 'STXINGKA.TTF', pygame.Color('grey'))chances_sound.play()elif player[cur_player].local == 15: #罗姆楼if cur_player == 0:player[0].stop = 1player[0].gpa += 0.2screen.blit(map_screen, (0, 0))screen.blit(picture_dice[dice_answer - 1], (500, 400))draw_mapstatus(screen, player, map_status)draw_player(screen, player, role, stop_picture)draw_text(screen, (750, 340), '学习一天,绩点+0.2', 30, 'STXINGKA.TTF', pygame.Color('grey'))chances_sound.play()elif player[cur_player].local == 19: #主楼player[cur_player].gpa += 0.3screen.blit(map_screen, (0, 0))screen.blit(picture_dice[dice_answer - 1], (500, 400))draw_mapstatus(screen, player, map_status)draw_player(screen, player, role, stop_picture)draw_text(screen, (750, 340), '观看岳麓山风景,绩点+0.3', 30, 'STXINGKA.TTF', pygame.Color('grey'))chances_sound.play()elif player[cur_player].local == 25: #新清player[cur_player].money -= 200screen.blit(map_screen, (0, 0))screen.blit(picture_dice[dice_answer - 1], (500, 400))draw_mapstatus(screen, player, map_status)draw_player(screen, player, role, stop_picture)draw_text(screen, (800, 340), '去植物园看演出,金钱-200', 30, 'STXINGKA.TTF', pygame.Color('grey'))chances_sound.play()elif player[cur_player].local == 31: #二校门player[cur_player].money += 500player[cur_player].gpa -= 1.0screen.blit(map_screen, (0, 0))screen.blit(picture_dice[dice_answer - 1], (500, 400))draw_mapstatus(screen, player, map_status)draw_player(screen, player, role, stop_picture)draw_text(screen, (750, 340), '五一广场业务,金钱+500,绩点-1.0', 30, 'STXINGKA.TTF', pygame.Color('grey'))chances_sound.play()elif player[cur_player].local == 35: #校医院player[cur_player].stop = 1screen.blit(map_screen, (0, 0))screen.blit(picture_dice[dice_answer - 1], (500, 400))draw_mapstatus(screen, player, map_status)draw_player(screen, player, role, stop_picture)draw_text(screen, (800, 340), '世界之窗', 30, 'STXINGKA.TTF', pygame.Color('grey'))chances_sound.play()elif player[cur_player].local == 39: #图书馆if not cur_player == 2:player[cur_player].stop = 1player[cur_player].gpa += 0.2screen.blit(map_screen, (0, 0))screen.blit(picture_dice[dice_answer - 1], (500, 400))draw_mapstatus(screen, player, map_status)draw_player(screen, player, role, stop_picture)draw_text(screen, (800, 340), '泡在西站一天,绩点+0.2', 30, 'STXINGKA.TTF', pygame.Color('grey'))chances_sound.play()cur_player = (cur_player + 1) % len(player) #下一个玩家掷骰子while player[cur_player].stop == 1:player[cur_player].stop = 0cur_player = (cur_player + 1) % len(player)for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()pygame.display.update()if not game_over(player) == 0:if game_over(player) > 0:win_sound.play()else:lose_sound.play()status = 6else:status = 2elif status == 5: #买地建房for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:if event.key == 273:if map_status[local2order(player[cur_player].local)].level == 0:player[cur_player].money -= map_status[local2order(player[cur_player].local)].value1map_status[local2order(player[cur_player].local)].owner = cur_playermap_status[local2order(player[cur_player].local)].level = 1elif map_status[local2order(player[cur_player].local)].level == 1:player[cur_player].money -= map_status[local2order(player[cur_player].local)].value2map_status[local2order(player[cur_player].local)].level = 2cur_player = (cur_player + 1) % len(player) # 下一个玩家掷骰子while player[cur_player].stop == 1:player[cur_player].stop = 0cur_player = (cur_player + 1) % len(player)status = 2screen.blit(map_screen, (0, 0))screen.blit(picture_dice[dice_answer - 1], (500, 400))draw_player(screen, player, role, stop_picture)draw_mapstatus(screen, player, map_status)up_sound.play()if not game_over(player) == 0:if game_over(player) > 0:win_sound.play()else:lose_sound.play()status = 6pygame.display.update()elif status == 6: # 游戏结束if game_over(player) > 0:draw_text(screen, (540, 340), '游戏结束,%s胜利' % player[game_over(player)-1].name,50, 'STXINGKA.TTF', pygame.Color('darkgreen'))draw_text(screen, (540, 440), '再来一局',50, 'STXINGKA.TTF', pygame.Color('darkgreen'))else :draw_text(screen, (540, 340), '游戏结束,%s失败' % player[- game_over(player) - 1].name,50, 'STXINGKA.TTF', pygame.Color('darkgreen'))draw_text(screen, (540, 440), '再来一局',50, 'STXINGKA.TTF', pygame.Color('darkgreen'))for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.MOUSEBUTTONDOWN:(mouse_x, mouse_y) = event.posif click_button(mouse_x, mouse_y, 1):player = []role = []map_status = []for i in range(8):map_status.append(Map(i))cur_player = 0click_sound.play()screen.blit(map_screen, (0, 0))num_player_button = Button(screen, '请输入游戏人数(2~4)')num_player_button.draw_button()draw_text(screen, (540, 440), '操作指南:按↑掷骰子、购买地产',50, 'STXINGKA.TTF', pygame.Color('gold'))status = 1pygame.display.update()

4)玩家角色

class Player: # 玩家类def __init__(self, order):self.money = 3000self.gpa = 3.0self.local = 0self.stop = 0if order == 0:self.name = '小E'elif order == 1:self.name = '皮卡丘'elif order == 2:self.name = '可达鸭'elif order == 3:self.name = '小黄鸡'

5)省略......

代码超多的哈:老规矩找我拿即可都是免费的!(见文末)

四、效果展示

1)初始界面

鼠标左键点击“开始游戏”即可!

2)选择游戏人数界面

键盘输入 2~4 的数字即可!

3)后续......

按键盘“↑”键掷骰子、按键盘“↑”键买地(升级地产操作相同、鼠标左键点击“再来一局”重新开始游戏!

总结

好啦~一款简单有趣好玩儿的《长沙之旅🌹大富翁》小游戏正式结束啦。赶紧找我拿素材自己玩一

玩~不要只关注这一个游戏嘛~往期还有更多更多欢迎阅读啦!

完整的素材、安装环境、源码等看文末即可啦!

🎉往期推荐阅读——

目1.0 超级玛丽

程序员自制游戏:超级玛丽100%真实版,能把你玩哭了~【附源码】

项目1.2 红心纸牌大战游戏

【Pygame实战】曾经风靡全国的游戏,终于复活了,你小时候玩过嘛?(纸牌红心大战游戏)

项目1.1 扫雷

Pygame实战:据说这是史上最难扫雷游戏,没有之一,你们感受下......

项目1.2 魂斗罗

Pygame实战:多年后“魂斗罗”像素风归来 不止是经典与情怀@全体成员

🎄文章汇总——

项目1.0Python— |已有文章汇总 | 持续更新,直接看这篇就够了

(更多内容+源码都在文章汇总哦!!欢迎阅读~)

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