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React项目引入antd的树形控件实现节点增删改

时间:2021-11-20 15:20:17

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React项目引入antd的树形控件实现节点增删改

前言

浏览一些主流面试题的时候,发现有的面试题让动手写一个基于antd的树形控件的增删改功能,本来以为antd的组件应该挺简单的,没想到动手做的时候还是费了不少力气。所以就打算记录一下,实现需求的整个过程。

一、 引入antd的树形控件

使用过antd的小伙伴应该都知道,使用antd就是把它的代码示例粘贴下来,然后根据自己的需求和antd提供的API进行更改。所以这里我也是找一个简单antd树形控件代码示例,不管三七二十一先粘贴进去看看结果怎么样。

import React from "react";import {Tree } from "antd";const treeData = [{title: "0-0",key: "0-0",children: [{title: "0-0-0",key: "0-0-0",children: [{title: "0-0-0-0", key: "0-0-0-0" },{title: "0-0-0-1", key: "0-0-0-1" },{title: "0-0-0-2", key: "0-0-0-2" },],},{title: "0-0-1",key: "0-0-1",children: [{title: "0-0-1-0", key: "0-0-1-0" },{title: "0-0-1-1", key: "0-0-1-1" },{title: "0-0-1-2", key: "0-0-1-2" },],},{title: "0-0-2",key: "0-0-2",},],},{title: "0-1",key: "0-1",children: [{title: "0-1-0-0", key: "0-1-0-0" },{title: "0-1-0-1", key: "0-1-0-1" },{title: "0-1-0-2", key: "0-1-0-2" },],},{title: "0-2",key: "0-2",},];export default function TreeDemo() {return (<div><Tree treeData={treeData} /></div>);}

这里就实现了一个简单的tree形组件,但是这个组件除了可以浏览之外,基本没什么作用,所以还需要对它进行再度改造。

二、 改造组件代码结构

一般使用antd组件的时候,最重要的就是使用antd提供的API,咱们虽然不会写,但是会用应该还是挺容易的。在浏览树形控件的API时发现,<Tree/>组件有个子组件<TreeNode/>,它就是组成整个树形控件的最小单元。所以我们如果要实现增删改的话,就要在这个<TreeNode/>组件上下功夫。根据这个思路然后改造成如下的样子。

import React, {useState } from "react";import {Tree } from "antd";const {TreeNode } = Tree;const treeData = [{value: "0",key: "0",children: [{value: "0-1",key: "0-1",},{value: "0-2",key: "0-2",},],},];export default function TreeDemo() {const [data, setdata] = useState(treeData);const renderTreeNodes = (data) => {let nodeArr = data.map((item) => {item.title = <span>{item.value}</span>;if (item.children) {return (<TreeNode title={item.title} key={item.key} dataRef={item}>{renderTreeNodes(item.children)}</TreeNode>);}return <TreeNode title={item.title} key={item.key} />;});return nodeArr;};return (<div><Tree>{renderTreeNodes(data)}</Tree></div>);}

然后就是如下的样子:

这里要说明的一点是<TreeNode/>的title接收的是ReactNode类型数据,所以大家可以根据这个来自己定义要展示数据的样式,比如加上icon之类的。然后到这里,大家应该就知道了,需求里面不是说要有增删改的功能吗,正好可以借助这个title来展示一下,胜利就在眼前,接着改造代码。

import React, {useState } from "react";import {Tree } from "antd";import {EditOutlined,PlusOutlined,MinusOutlined,} from "@ant-design/icons";const {TreeNode } = Tree;const treeData = [{value: "0",key: "0",children: [{value: "0-1",key: "0-1",},{value: "0-2",key: "0-2",},],},];export default function TreeDemo() {const [data, setdata] = useState(treeData);const renderTreeNodes = (data) => {let nodeArr = data.map((item) => {item.title = (<div><span>{item.value}</span><span><EditOutlined style={{marginLeft: 10 }} /><PlusOutlined style={{marginLeft: 10 }} /><MinusOutlined style={{marginLeft: 10 }} /></span></div>);if (item.children) {return (<TreeNode title={item.title} key={item.key} dataRef={item}>{renderTreeNodes(item.children)}</TreeNode>);}return <TreeNode title={item.title} key={item.key} />;});return nodeArr;};return (<div><Tree>{renderTreeNodes(data)}</Tree></div>);}

现在就有了三个按钮了,具体功能还是没有的,那就一个一个来呗。

三、 实现增加节点功能

增加节点,实现方法就是把当前节点的key值传递过去然后遍历data数组,在遍历数组增加节点的时候,涉及到嵌套数组对象的查询算法,这就用到了前两周学习的数组的深度优先和广度优先遍历思想。

下面是根据这个思路修改的代码:

import React, {useState } from "react";import {Tree } from "antd";import {EditOutlined, PlusOutlined, MinusOutlined } from "@ant-design/icons";const {TreeNode } = Tree;const treeData = [{value: "0",key: "0",children: [{value: "0-1",key: "0-1",},{value: "0-2",key: "0-2",},],},];export default function TreeDemo() {const [data, setdata] = useState(treeData);const renderTreeNodes = (data) => {let nodeArr = data.map((item) => {item.title = (<div><span>{item.value}</span><span><EditOutlined style={{marginLeft: 10 }} /><PlusOutlined style={{marginLeft: 10 }} onClick={()=>onAdd(item.key)} /><MinusOutlined style={{marginLeft: 10 }} /></span></div>);if (item.children) {return (<TreeNode title={item.title} key={item.key} dataRef={item}>{renderTreeNodes(item.children)}</TreeNode>);}return <TreeNode title={item.title} key={item.key} />;});return nodeArr;};const onAdd = (key) => {addNode(key,treeData); //useState里数据务必为immutable (不可赋值的对象),所以必须加上slice()返回一个新的数组对象setdata(treeData.slice())};const addNode = (key,data) =>data.forEach((item) => {if (item.key === key) {if (item.children) {item.children.push({value: "default",key: key + Math.random(100), // 这个 key 应该是唯一的});} else {item.children = [];item.children.push({value: "default",key: key + Math.random(100),});}return;}if (item.children) {addNode(key, item.children);}});return (<div><Tree>{renderTreeNodes(data)}</Tree></div>);}

点击添加按钮出现一个新的default节点:

三、 实现编辑节点功能

有了上面增加的节点的思想以后,后面的编辑和删除功能就比较好做了。这里只展示代码片段,文章最后有最终版本的代码。在编辑节点的时候要把该节点变成可编辑的状态,所以有就需要用一个变量来管理它。

const onEdit = (key) => {editNode(key, treeData);setData(treeData.slice())};const editNode = (key, data) =>data.forEach((item) => {if (item.key === key) {item.isEditable = true;} else {item.isEditable = false;}item.value = item.defaultValue; // 当某节点处于编辑状态,并改变数据,点击编辑其他节点时,此节点变成不可编辑状态,value 需要回退到 defaultvalueif (item.children) {editNode(key, item.children);}});const treeData = [{value: "0",key: "0",isEditable: false,children: [{value: "0-1",key: "0-1",isEditable: false,},{value: "0-2",key: "0-2",isEditable: false,},],},];

四、 实现删除节点功能

const onDelete = (key) => {deleteNode(key, treeData);setData(treeData.slice());};const deleteNode = (key, data) =>data.forEach((item, index) => {if (item.key === key) {data.splice(index, 1);return;} else {if (item.children) {deleteNode(key, item.children);}}});

五、完整代码

import React, {useState} from "react";import {Tree } from "antd";import {EditOutlined,PlusOutlined,MinusOutlined,CloseOutlined,CheckOutlined,} from "@ant-design/icons";import {nanoid} from "nanoid";const {TreeNode } = Tree;const treeData = [{value: "0",defaultValue: "0",key: "0",parentKey: '0',isEditable: false,children: [{value: "0-1",key: "0-1",defaultValue: "0-1",isEditable: false,},{value: "0-2",key: "0-2",defaultValue: "0-2",isEditable: false,},],},];const expandedKeyArr = ["0"];export default function TreeDemo() {const [data, setData] = useState(treeData);const [expandedKeys, setExpandedKeys] = useState(expandedKeyArr);const onExpand = (expandedKeys) => {//记录折叠的key值setExpandedKeys(expandedKeys);};const renderTreeNodes = (data) => {let nodeArr = data.map((item) => {if (item.isEditable) {item.title = (<div><input value={item.value ||''} onChange={(e) => onChange(e, item.key)} /><CloseOutlinedstyle={{marginLeft: 10 }}onClick={() => onClose(item.key, item.defaultValue)}/><CheckOutlinedstyle={{marginLeft: 10 }}onClick={() => onSave(item.key)}/></div>);} else {item.title = (<div><span>{item.value}</span><span><EditOutlinedstyle={{marginLeft: 10 }}onClick={() => onEdit(item.key)}/><PlusOutlinedstyle={{marginLeft: 10 }}onClick={() => onAdd(item.key)}/>{item.parentKey === "0" ? null : (<MinusOutlinedstyle={{marginLeft: 10 }}onClick={() => onDelete(item.key)}/>)}</span></div>);}if (item.children) {return (<TreeNode title={item.title} key={item.key} dataRef={item}>{renderTreeNodes(item.children)}</TreeNode>);}return <TreeNode title={item.title} key={item.key} />;});return nodeArr;};const onAdd = (key) => {if (expandedKeys.indexOf(key) === -1) {expandedKeyArr.push(key);}setExpandedKeys(expandedKeyArr.slice());addNode(key, treeData);//useState里数据务必为immutable (不可赋值的对象),所以必须加上slice()返回一个新的数组对象setData(treeData.slice());};const onEdit = (key) => {editNode(key, treeData);setData(treeData.slice());};const editNode = (key, data) =>data.forEach((item) => {if (item.key === key) {item.isEditable = true;} else {item.isEditable = false;}item.value = item.defaultValue; // 当某节点处于编辑状态,并改变数据,点击编辑其他节点时,此节点变成不可编辑状态,value 需要回退到 defaultvalueif (item.children) {editNode(key, item.children);}});const addNode = (key, data) =>data.forEach((item) => {if (item.key === key) {if (item.children) {item.children.push({value: "default",key: nanoid(), // 这个 key 应该是唯一的});} else {item.children = [];item.children.push({value: "default",key: nanoid(),});}return;}if (item.children) {addNode(key, item.children);}});const onChange = (e, key) => {changeNode(key, e.target.value, treeData);setData(treeData.slice());};const changeNode = (key, value, data) =>data.forEach((item) => {if (item.key === key) {item.value = value;}if (item.children) {changeNode(key, value, item.children);}});const onSave = (key) => {saveNode(key, treeData);setData(treeData.slice());};const saveNode = (key, data) =>data.forEach((item) => {if (item.key === key) {item.defaultValue = item.value;}if (item.children) {saveNode(key, item.children);}item.isEditable = false;});const onClose = (key, defaultValue) => {closeNode(key, defaultValue, treeData);setData(treeData);};const closeNode = (key, defaultValue, data) =>data.forEach((item) => {item.isEditable = false;if (item.key === key) {item.value = defaultValue;}if (item.children) {closeNode(key, defaultValue, item.children);}});const onDelete = (key) => {deleteNode(key, treeData);setData(treeData.slice());};const deleteNode = (key, data) =>data.forEach((item, index) => {if (item.key === key) {data.splice(index, 1);return;} else {if (item.children) {deleteNode(key, item.children);}}});return (<div><Tree expandedKeys={expandedKeys} onExpand={onExpand}>{renderTreeNodes(data)}</Tree></div>);}

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